![]() Offense – Power or Critical Strike Bonus.Call of Power – 1% Action Point gain per rank.Necrotic Mastery – 1% Increased damage and damage resistance vs.Captain’s Training – 0.2% Power Per Rank.Dino Power – 1% Increased damage and damage resistance vs.Combat Advantage – 0.2% Combat Advantage Per Rank.Knight’s Training – 0.2% Power Per Rank.Demonic Mastery – 1% Increased damage and damage resistance vs.Armor Penetration – 0.2% Critical Severity Per Rank.Squire’s Training – 0.2% Power Per Rank.Cultist Power – 1% Increased damage and damage resistance vs.Critical Avoidance – 0.2% Critical Avoidance Per Rank.Critical Strike – 0.2% Critical Strike Per Rank.Recruit’s Training – 0.2% Power Per Rank.Therefore a selection of several viable boons is available to you for each tier. You should always choose boons based on what stats you currently need. Use any melee encounter to trigger Blade Hurricane > Clear the Ground or Storm Strike for 3 seconds > Use Daily / Mount / Artifact when available. ![]() Ranger Warden Rotation Single Target Rotation: Blade Storm (ST) or Twin Blade Storm (AoE).Boar Hide / Boar Charge (ST) or Constricting Arrow / Steel Breeze (AoE). ![]() Penetrating Arrows / Storm Strike (AoE).Ranger Warden Combat Powers At-Will Powers: You won’t be able to easily cap all stats, but capping your power is quite easy. ![]() If your stat number is higher than your item level, you are wasting stats and should try to allocate stats differently.įor every 1000 points, a stat is lower than your item level you lose 1% in that stat. To cap a stat, the numbers of the stat need to be equal to or higher than your item level. Your cap for each stat is based on your item level. The Combat Rework introduced major changes to how stats and item level work, for more info see the official post. Put all your available Ability Scores into Strength and Charisma.
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